vectoo.com: Making a Game Recognizable. Let Wacom and Corel Help You!
Video: Description: How can we make characters memorable? How can we make them recognizable in the off-line mode? How to gain some profit from game post-production? Which software and tools are more...
View ArticlePreproduction of art in Zeptolab games
Video: Presentation: Description: The speech will take you inside the art pre-production stage on the example of Pudding Monsters and Cut the rope 2: from reference search to ready-made stylistics and...
View ArticleVisual Effects in World of Tanks
Video: Presentation: Description: Textures for visual effects in World of Tanks. How to apply the fundamentals of the theory of color and composition. Visual effects evolution during the project’s...
View ArticleThe power of color in games
Video: Presentation: Description: It is well known that it is possible to teach even a monkey how to draw, but not everyone knows how to develop imagination, work in various styles and get the...
View ArticlePeculiarities of production of graphic content with outsourced staff
Video: Presentation: Description: For those who want to create graphic content with outsourced hands but hesitate to do that for some reason. And for those who already use outsourcing and are willing...
View ArticleOutsourcing as a partnership. Tips on hearing and listening to your clients...
Video: Presentation: Description: Analysis of game outsourcing experience gained with local and foreign companies. Understanding the client’s needs. Right questions and wrong answers. Based on facts...
View ArticleWhich character does a game need?
Video: Presentation: Description: One of the main tasks in game making is creation of game characters. What they should be? What should we know and keep in mind on designing them? About Speaker: Oleg...
View ArticleSperasoft: Look at your interface before you leap
Video: Presentation: Description: Talking about interfaces in two words, or rather about how they help one to immerse in a game world. We’ll study some game examples to decide on the kinds of...
View ArticleIrina Nikitina: Sounds – the recipe of perfect specification
Video: Presentation: Description: How to make up a specification that would work on you, not against? How can one labor in tune with a sound director and save his time-money-nerves? How can one...
View ArticleHeyworks: Creation of the game environment
Видео: Описание: Working with the references: how to organize work at this stage, from collecting references to working with them. Blockout and 3D space: how to switch from 2D to 3D properly, how to...
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