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vectoo.com: Making a Game Recognizable. Let Wacom and Corel Help You!

Video: Description: How can we make characters memorable? How can we make them recognizable in the off-line mode? How to gain some profit from game post-production? Which software and tools are more...

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Preproduction of art in Zeptolab games

Video:  Presentation: Description: The speech will take you inside the art pre-production stage on the example of Pudding Monsters and Cut the rope 2: from reference search to ready-made stylistics and...

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Visual Effects in World of Tanks

Video:  Presentation: Description: Textures for visual effects in World of Tanks. How to apply the fundamentals of the theory of color and composition. Visual effects evolution during the project’s...

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The power of color in games

Video: Presentation: Description:   It is well known that it is possible to teach even a monkey how to draw, but not everyone knows how to develop imagination, work in various styles and get the...

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Peculiarities of production of graphic content with outsourced staff

Video: Presentation: Description: For those who want to create graphic content with outsourced hands but hesitate to do that for some reason. And for those who already use outsourcing and are willing...

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Outsourcing as a partnership. Tips on hearing and listening to your clients...

Video: Presentation: Description: Analysis of game outsourcing experience gained with local and foreign companies. Understanding the client’s needs. Right questions and wrong answers. Based on facts...

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Which character does a game need?

Video: Presentation: Description:  One of the main tasks in game making is creation of game characters. What they should be? What should we know and keep in mind on designing them? About Speaker: Oleg...

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Sperasoft: Look at your interface before you leap

Video:  Presentation:  Description:  Talking about interfaces in two words, or rather about how they help one to immerse in a game world. We’ll study some game examples to decide on the kinds of...

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Irina Nikitina: Sounds – the recipe of perfect specification

Video:  Presentation:  Description:  How to make up a specification that would work on you, not against? How can one labor in tune with a sound director and save his time-money-nerves? How can one...

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Heyworks: Creation of the game environment

Видео:  Описание:  Working with the references: how to organize work at this stage, from collecting references to working with them. Blockout and 3D space: how to switch from 2D to 3D properly, how to...

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